Wednesday, December 16, 2009

Using the GAME Plan Process with Students

As discussed in a previous posting, GAME stands for setting Goals, taking Action, Monitoring progress, and Evaluating and reviewing how the plan worked (Cennamo, Ross, and Ertmer, 2009). I have completed a GAME plan for myself over the past couple of weeks. Please review previous postings to follow how the process worked for me.

The GAME plan can be used and applied by students as well. Anyone can use the GAME plan really. It is a great way to organize thoughts and follow through on a goal that you set for yourself. I will be using the GAME plan with my students in the future. The next time I introduce a new technology to my students, I will be asking them to create a GAME plan for themselves. This will allow students to take control of their learning making it more meaningful to them.

When reviewing the NETS-S standards from ISTE(see link below), I found that the GAME plan will be best used with standard 4 (Critical thinking, problem solving and decision making). The GAME plan does all of these things. Students must think critically about a problem they are facing and make decisions about the best way to solve the problem. In fact, the four sub-standards for stanard 4 follow the GAME plan as well. Teaching the GAME plan becomes a part of learning standard 4 from NETS-S.

Allowing students to set goals, create actions, evaluate their progress, and evaluate their learning is an important skill that students can use both in school and in the post school setting.

Rob Winner
EDUC 6713

References

Cennamo, K., Ross, J., & Ertmer, P., (2009). Technology integration for meaningful classroom use: a standards-based approach. Mason, OH: Cengage Learning

ISTE
http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm

Wednesday, December 9, 2009

Revising my GAME plan

Over the past month, I have been exploring how to best teach my students how to cite electronic sources. I developed a GAME plan designed by Cennamo, Ross, and Ertmer (2009). The GAME plan asks us to set Goals, take Action, Monitor Progress, and Evaluate success (Cennamo, et al 2009, p. 3). Each week I have reflected about my experience in each of the steps. I have found this to be a rewarding experience. The reflection has been a good tool for me to think about how to best serve my students and make the process efficient for myself.

I have learned about many resources that I can use to help my students cite electronic sources. The suggestions from my peers have been most helpful. They referred me to website such as www.bibme.org and www.citationmachine.net. These resources will be used in my classes.

I am still working toward my goal of helping my students cite electronic sources. I have a lot to learn in regards to citation myself. Suggestions from my professor in this course, Theresa Pepe, have helped my hone my own APA citation skills.

At this time, I am not ready to set new goals at this time. I am ready to continue learning about citation and I am in the process of looking for a seminar or class that will help me in this regard.

In the future I plan to use the GAME plan occasionally to help me think about my own learning. Setting goals and developing a plan to reach those goals is a healthy process. Taking the time to write down and follow through a GAME plan will help me stay on task.

Thank everyone for their assistance in this process. Both Theresa and my peers have helped me become a better teacher.

Rob Winner
EDUC 6713

Wednesday, December 2, 2009

Evaluating My GAME Plan Progress

Cennamo, Ross, & Ertmer (2009) state, "As a future teacher you will be directing much own your own learning process and how you work best within this process" (p. 3). The authors go on to describe their recommendation for how a teacher should do this. Their recommendation is the GAME plan. The GAME plan asks teachers to, "set Goals, take Action, Monitor progress, and Evaluate whether the goals were achieved and Extend your learning to new situations" (Cennamo, et al, 2009, p 3).

Over the past 4 weeks, I have been working on my own GAME plan. The Goal of my game plan is to teach my students how to properly cite electronic sources. I created an action plan and monitored my progress just as Cennamo, et al suggest. It is now time for me to evaluate my progress and think about new ways to engage my students in regards to citation.

The actions I took to help my students cite electronic sources were effective. I found the greatest assistance from http://www.citationmachine.net/. This resources was a winner in the eyes of my students. After taking the advice of some of my peers, I introduced my students to this website and they loved it.

Ordering the APA guidebooks for my students has been somewhat ineffective. They arrive just after my students learned they could cite electronic sources electronically. Perhaps next year, I will use these books before I introduce the citation machine website (http://www.citationmachine.net/) Although, but inadvertently completing my lesson in this order, I have found that students are not afraid of using the computer to complete citation. The citing websites have always been intimidating for me. This will aid in my instruction next year.

I still have a lot to learn about citation myself. In no way would I consider myself an expert on the subject...I probably made a mistake with citation above. I would like to attend a seminar or complete a class or certification in citation from the APA. I do not know if this is even an option, but I think it would be beneficial to me and my students.

I would adjust my GAME plan in the ways I discussed above. Take a class, change the order of my instruction in regards to teaching student citation and using more electronic citation programs would help me be a better teacher and help my students learn more about citation.

Overall, I found the GAME plan to be a good resource. I believe that the GAME plan is something that we all do both in and out of the classroom whenever we encounter a problem or something we wish to change about our lives. It is nice to have a defined process like Cennamo, et al suggest with their GAME plan.

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: a standards based approach. Mason, OH: Cengage Learning

Rob Winner
EDUC 6713

Tuesday, November 24, 2009

Monitoring my GAME plan

Over the past two weeks I've been taking a look at my own technological skill set in regards to how I teach and use technology in my classroom. Part of this process means creating a GAME plan. The GAME plan is an acronym for creating GOALS, taking ACTION, MONITORING, and EVALUATING in a step by step process created by Cennamo, Ross, & Ertmer(2009). Over the past two weeks I have determined steps one and two:creating a goal of teaching proper citation to my students and developing an action plan for carrying out my goal. This week I will take a look at my goal and the action plan for it. This step is called monitoring.



Cennamo, et al (2009) asks us if we are "making sufficient progress toward your goals and reflect on whether the strategies you have chosen are working". I am finding the information and resources I need to complete the process of teaching my students to properly cite electronic sources. My students have been practicing citation both in class and at home. I directed my students to try out the website http://www.bibme.com/ and most of them found it useful. In class, we have been practicing citation as a class on the Smartboard.



Recently I spent some time with a few teachers from the Language Arts department at my school and inquired about students' level of experience citing electronic sources. During this research, I found that most of my students have been exposed to mainly citing text resources and a small effort has been made to teach students in Language Arts classes about citing electronic sources. This has been very helpful to me as I have started my students at step one in relation to citing electronic sources.



One concern that has arisen during this process is if there are any other resources out there that I am missing that can help me teach my students this process. The bibme cite http://www.bibme.com/ has been helpful, and I would like to see other resources that educators have used to help teach students this process. Does anyone have any thoughts or resources that can help me out?



Rob Winner



References



http://www.bibme.com/



Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: a standards based approach. Mason, OH: Cengage Learning.

Wednesday, November 18, 2009

Carrying Out My GAME Plan

This week for my Walden class, I have been asked to review my GAME plan I created last week and think about ways to carry it out. I have selected my first goal...I pasted it below for reference.

What resources will I need to carry out my GAME plan?
-I will need several things to get the ball rolling on citation. First, I need to get a class set (30) of the APA guidelines. Also, I will need to gather some examples for my students to use when practicing. This can be as simple as going to several web sites(or have my students do this) and bookmarking them to the school's server for easy access for my students. I will also need to set up time in the computer lab including securing the teacher computer with an LCD projector to project examples so my students can follow along.

What additional information do I need?
-the only other information I can foresee needing is students backgrounds in citation. I can get this information from my own experience dealing with my students. I can also inquire from the Language Arts department the level of experience in citation the students have.

What steps have I been able to take so far?
-I have submitted a purchase order to order the class set of APA guidelines. I have also developed a lesson plan which I gave a short description of above.

I look forward to implementing this part of my game plan. My students will benefit from having the experience of being exposed to citation. This is a skill they will use in college.

Rob Winner


GAME plan submitted last week...

NETS Standard 4a: advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources

Goal 1: Students will learn how to properly cite electronic resources in APA format.

Action: When dealing with electronic resources, I will teach students how to use APA format to cite sources. This will be done by getting a class set of APA guidelines and having students follow the format. We will practice in the computer lab and use this skill during an established class activity, the Article Analysis.

Monitoring: I will keep a watchful eye during practice in the computer lab and make notes to students about when and how to cite sources.

Evaluation: Each student will be evaluated each week on their Article Analysis and a test will follow during week two of the exercise

Monday, November 9, 2009

GAME Plan fro NETS (Week 2 Application 6713)

This week I will be taking a look at two indicators as set forth by the International Society for Technology in Education (ISTE) regarding National Education Standards for Teacher (NETS-T). For each one I will create a GAME plan. The four steps of the GAME plan include setting a Goal, Action, Monitoring, and Evaluation. The GAME plan is "recommendations for self-directed learning" (Cennamo, Ross, & Ertmer, 2009, p 3). Cennamo states that GAME fosters "understanding of content" and "creates authentic leaning" (Laureate Education, 2009). Technology can be used to support the GAME plan.

NETS Standard 4a: advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources

Goal 1: Students will learn how to properly cite electronic resources in APA format.

Action: When dealing with electronic resources, I will teach students how to use APA format to cite sources. This will be done by getting a class set of APA guidelines and having students follow the format. We will practice in the computer lab and use this skill during an established class activity, the Article Analysis.

Monitoring: I will keep a watchful eye during practice in the computer lab and make notes to students about when and how to cite sources.

Evaluation: Each student will be evaluated each week on their Article Analysis and a test will follow during week two of the exercise.

NETS Standard 3c: communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats

Goal: Make parents aware of projects and relevant classwork their sons and daughters will be engaging in with a weekly podcast.

Action: I will create a weekly podcast to inform parents and students of classroom activities.

Monitoring: Each Friday I will determine if I have created the podcast and be sure that information included in the podcast is relavant to the parent and teacher.

Evaluation: I will gather feedback from parents who listen to the podcast at the end of the year to determine if the podcast was done each week and determine if the podcast was helpful.

Rob Winner


References:

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: a standards based approach. Mason, OH: Cengage Learning.


ISTE International Society for Technology in Education. (2008). NETS-T. Retrieved November 9, 2009, from Http://www.iste.org/Content/NavigationMenu/NETS/FroTeachers/2008Standards/NETS_T__Standards_Final.pdf

Laureate Education. (2009). Integrating technology across the content areas. Baltimore, MD: Author.

Thursday, October 29, 2009

Keep on Truckin!!!

Another Walden class with some blog assignments. I'm starting a new class this week entitled "Supporting Information Literacy and Online Inquiry in the Classroom". Should be fun. I'll be posting quite a bit for this class, so check back often to see what is going on!

Winner