Wednesday, April 14, 2010

Reflection-Class 6715-New and Emerging Technologies

Being an agent for change is a heavy responsibility. As a result of this class, I have realized that it is my responsibility to push for change immediately in my district and beyond. This course has taught me that having knowledge about technology is a good thing. It is wasted, however, if one doesn't apply this knowledge to their everyday life. I plan to apply this knowledge of MUVEs, online class modules, and video games to my classroom over the next year.

The lesson and subsequent rationals I created for application 7 allowed me to explore the uses of video games in my classroom and the impact they can have on my student's learning. I am excited to give my students the opportunity to create an authentic learning experience and get hands on with the content. I believe the lesson I created is the best way to teach the subject.

Rob Winner

Thursday, March 25, 2010

App4winnerR class 6715

Greeetings Everyone!

It has been a long time since I have posted. I created a screencast for my latest Walden Class, "New and Emerging Technologies". Check it out here...

http://www.screentoaster.com/watch/stUEpWRE1NRFtZSVhaU1heUV5V


Winner

Tuesday, February 23, 2010

Final Blog Post EDUC 6714

Well, I'm just about done with another Master's Degree class. Reaching and Engaging All Learners Through Technology has taught me that I can use technology in a way which all of my students can be successful. I learned about the Universal Design for Learning which is basically creating a classroom environment in which all students, regardless of readiness, interests, and learning profiles can learn.

It was fun to interact with my colleagues on a social network. I have never had a social networking site, but my Ning experience turned out to be a positive one. I had a chat with a few classmates where we shared resources that we use in our classrooms to enhance student learning. I will use these tools to implement a classroom in which more of my students can be successful.

I have made some adjustments to my classroom already. One that I am most excited about is differentiating assessment. My students now may choose how they want to demonstrate their learning. My sociology students used to have to write a research project and submit it as a Word document. Now they can use PowerPoint, Prezi, a podcast, or vodcast to present their findings. My students appreciate the options and so far, the students are taking advantage of these new technology tools.

Using technology to differentiate instruction is a valuable tool for teachers. It is now up to us as students of this technology to implement the principles of UDL and Differentiated Instruction in our classrooms and share this new found knowledge with our peers.

Rob Winner
EDUC 6714

Tuesday, December 22, 2009

My final Bog Post Class 6713

Cennamo, Ross, and Ertmer's GAME plan has been a valuable resource that has helped me become more reflective about the way I teach. As I have discussed in previous blog postings, the GAME plan asks teachers to set Goals, create an Action plan, Monitor progress and Evaluate the plan. This four step process makes me think about a problem that I am facing and helps me work through the problem. The impact of this plan on my teaching will be significant. I have never worked through a problem by actually writing the steps down. I usually think about a problem and set goals in my mind as to the best way to tackle the goal. The GAME plan allows me to write the process down.

One immediate adjustment that I have made to my instruction as a result of this course is to use digital storytelling in my classroom. Digital storytelling is a great way for students to express their learning. Having students create digital stories creates a more authentic learning experience that is more personal to the student. This is a student-centered approach to education. My Principal has challenged me to be more student-centered and this is just one more tool that I have at my disposal. I am excited to use this technology in my classroom.

Rob Winner
EDUC 6713

Wednesday, December 16, 2009

Using the GAME Plan Process with Students

As discussed in a previous posting, GAME stands for setting Goals, taking Action, Monitoring progress, and Evaluating and reviewing how the plan worked (Cennamo, Ross, and Ertmer, 2009). I have completed a GAME plan for myself over the past couple of weeks. Please review previous postings to follow how the process worked for me.

The GAME plan can be used and applied by students as well. Anyone can use the GAME plan really. It is a great way to organize thoughts and follow through on a goal that you set for yourself. I will be using the GAME plan with my students in the future. The next time I introduce a new technology to my students, I will be asking them to create a GAME plan for themselves. This will allow students to take control of their learning making it more meaningful to them.

When reviewing the NETS-S standards from ISTE(see link below), I found that the GAME plan will be best used with standard 4 (Critical thinking, problem solving and decision making). The GAME plan does all of these things. Students must think critically about a problem they are facing and make decisions about the best way to solve the problem. In fact, the four sub-standards for stanard 4 follow the GAME plan as well. Teaching the GAME plan becomes a part of learning standard 4 from NETS-S.

Allowing students to set goals, create actions, evaluate their progress, and evaluate their learning is an important skill that students can use both in school and in the post school setting.

Rob Winner
EDUC 6713

References

Cennamo, K., Ross, J., & Ertmer, P., (2009). Technology integration for meaningful classroom use: a standards-based approach. Mason, OH: Cengage Learning

ISTE
http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/2007Standards/NETS_for_Students_2007.htm

Wednesday, December 9, 2009

Revising my GAME plan

Over the past month, I have been exploring how to best teach my students how to cite electronic sources. I developed a GAME plan designed by Cennamo, Ross, and Ertmer (2009). The GAME plan asks us to set Goals, take Action, Monitor Progress, and Evaluate success (Cennamo, et al 2009, p. 3). Each week I have reflected about my experience in each of the steps. I have found this to be a rewarding experience. The reflection has been a good tool for me to think about how to best serve my students and make the process efficient for myself.

I have learned about many resources that I can use to help my students cite electronic sources. The suggestions from my peers have been most helpful. They referred me to website such as www.bibme.org and www.citationmachine.net. These resources will be used in my classes.

I am still working toward my goal of helping my students cite electronic sources. I have a lot to learn in regards to citation myself. Suggestions from my professor in this course, Theresa Pepe, have helped my hone my own APA citation skills.

At this time, I am not ready to set new goals at this time. I am ready to continue learning about citation and I am in the process of looking for a seminar or class that will help me in this regard.

In the future I plan to use the GAME plan occasionally to help me think about my own learning. Setting goals and developing a plan to reach those goals is a healthy process. Taking the time to write down and follow through a GAME plan will help me stay on task.

Thank everyone for their assistance in this process. Both Theresa and my peers have helped me become a better teacher.

Rob Winner
EDUC 6713

Wednesday, December 2, 2009

Evaluating My GAME Plan Progress

Cennamo, Ross, & Ertmer (2009) state, "As a future teacher you will be directing much own your own learning process and how you work best within this process" (p. 3). The authors go on to describe their recommendation for how a teacher should do this. Their recommendation is the GAME plan. The GAME plan asks teachers to, "set Goals, take Action, Monitor progress, and Evaluate whether the goals were achieved and Extend your learning to new situations" (Cennamo, et al, 2009, p 3).

Over the past 4 weeks, I have been working on my own GAME plan. The Goal of my game plan is to teach my students how to properly cite electronic sources. I created an action plan and monitored my progress just as Cennamo, et al suggest. It is now time for me to evaluate my progress and think about new ways to engage my students in regards to citation.

The actions I took to help my students cite electronic sources were effective. I found the greatest assistance from http://www.citationmachine.net/. This resources was a winner in the eyes of my students. After taking the advice of some of my peers, I introduced my students to this website and they loved it.

Ordering the APA guidebooks for my students has been somewhat ineffective. They arrive just after my students learned they could cite electronic sources electronically. Perhaps next year, I will use these books before I introduce the citation machine website (http://www.citationmachine.net/) Although, but inadvertently completing my lesson in this order, I have found that students are not afraid of using the computer to complete citation. The citing websites have always been intimidating for me. This will aid in my instruction next year.

I still have a lot to learn about citation myself. In no way would I consider myself an expert on the subject...I probably made a mistake with citation above. I would like to attend a seminar or complete a class or certification in citation from the APA. I do not know if this is even an option, but I think it would be beneficial to me and my students.

I would adjust my GAME plan in the ways I discussed above. Take a class, change the order of my instruction in regards to teaching student citation and using more electronic citation programs would help me be a better teacher and help my students learn more about citation.

Overall, I found the GAME plan to be a good resource. I believe that the GAME plan is something that we all do both in and out of the classroom whenever we encounter a problem or something we wish to change about our lives. It is nice to have a defined process like Cennamo, et al suggest with their GAME plan.

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: a standards based approach. Mason, OH: Cengage Learning

Rob Winner
EDUC 6713